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1781. Boarding ships in space while criminal - in Player Features and Ideas Discussion [original thread]
OP is pretty clearly trolling, or they just got back after a long hiatus and tried to do this and are now sad and therefore complaining on the forums.
- by Cade Windstalker - at 2016.12.24 15:18:24
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1782. Cyno Balance - in Player Features and Ideas Discussion [original thread]
James Zimmer wrote: Lugh Crow-Slave wrote: ... did you just say blops is easy? Have you ever done it before? BLOPS Kill ratios according to zkillboard: Panther 62:1 Sin: 43:1 Widow: 32:1 Redeemer: 60:1 For comparison, a Cerberus,...
- by Cade Windstalker - at 2016.12.24 15:16:56
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1783. BPC icons should show runs, ME and TE somehow - in Player Features and Ideas Discussion [original thread]
This seems like something that makes more sense as a filter function for the cargo bay, so you could grab all BPCs with an ME of 5 and a TE greater than 7, or all BPOs with an ME greater than 8. Trying to cram it onto the icon would cause issues f...
- by Cade Windstalker - at 2016.12.24 03:49:52
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1784. "You need to be within range, to exetute this function." - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Cade Windstalker wrote: This seems like a laziness issue more than an actual problem with the UI. Stuff like that exists so you're aware of the consequences of your input and don't accidentally try to loot something hal...
- by Cade Windstalker - at 2016.12.24 03:46:35
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1785. Light Freighters - in Player Features and Ideas Discussion [original thread]
Because I can get several different cargo transports in the game to a higher cargo capacity than the base on your Light Freighters and all of your examples would be able to get up to the minimum cargo hold on most Freighters because they all have ...
- by Cade Windstalker - at 2016.12.23 04:47:23
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1786. Can We Get A New In-Game Browser? - in Player Features and Ideas Discussion [original thread]
Ayx Shewma wrote: If CCP were to create a new, limited browser, with the ability to only visit a few EVE related websites, there would be no security concerns (especially if all ads were permanently blocked). In essence, yes, it is. There is...
- by Cade Windstalker - at 2016.12.23 04:38:39
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1787. Intrusion Mining with Frigates - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Cade Windstalker wrote: Nope, I'm saying that for the risk (a relatively cheap ship in a wormhole many other ships can't even enter) the reward is quite high. If you're looking for a better reward out of a T1 Friga...
- by Cade Windstalker - at 2016.12.23 04:24:29
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1788. "You need to be within range, to exetute this function." - in Player Features and Ideas Discussion [original thread]
This seems like a laziness issue more than an actual problem with the UI. Stuff like that exists so you're aware of the consequences of your input and don't accidentally try to loot something halfway across the grid and only realize you miss-click...
- by Cade Windstalker - at 2016.12.22 20:10:32
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1789. Intrusion Mining with Frigates - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Cade Windstalker wrote: What you're looking for here is ninja-mining in Frig class wormholes. It's extremely profitable for the risk and time involved and can only be realistically done in a frigate class hull. I ...
- by Cade Windstalker - at 2016.12.22 20:00:44
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1790. CCP: WHY CAN ALPHAS SUB FOR $30 LESS THAN OMEGAS? - in EVE General Discussion [original thread]
Because it's a one-time only offer for subbing for the first time? This isn't even the first time CCP have done something like this, there have been *several* Steam sales over the years where you could buy a starter pack with like 2 months for $1...
- by Cade Windstalker - at 2016.12.22 15:05:23
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1791. Intrusion Mining with Frigates - in Player Features and Ideas Discussion [original thread]
What you're looking for here is ninja-mining in Frig class wormholes. It's extremely profitable for the risk and time involved and can only be realistically done in a frigate class hull.
- by Cade Windstalker - at 2016.12.22 14:56:35
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1792. Whats the best isk making activity involving combat - in EVE General Discussion [original thread]
For ease of entry Incursions. For raw ISK potential Carrier or Super ratting in a fully upgraded Null system, but that's a metric ----- ton of SP more than it takes to run Incursions.
- by Cade Windstalker - at 2016.12.22 03:41:29
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1793. Sticky:[December] Ending the deployment of new outposts and upgrades - in Upcoming Feature and Change Feedback Center [original thread]
Astrador wrote: All this. In Addition: * Visibility: Should not be visible in Overview when not public. Dscan and Probe-Scan is ok. * Repackable: What if you want/Need to move to somewhere else? A Pos can be repacked and be brought to an ot...
- by Cade Windstalker - at 2016.12.21 15:17:43
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1794. Undock graphic and hitbox - in Player Features and Ideas Discussion [original thread]
I feel like it would take about 5 minutes from this being added for someone ship-spinning to accidentally undock into a camp and lose their ship. So while I definitely appreciate the idea (having had to direct newbies to the undock button before ...
- by Cade Windstalker - at 2016.12.21 15:14:01
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1795. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Alyx Shepard wrote: The only thing i would realy complain about is the fact that even tho CCP said they will increase the Drop rate of the Elite Drone ai chips, nothing realy changed. Its like putting 4 more Sand corns into an Hourglas. This in...
- by Cade Windstalker - at 2016.12.20 17:10:08
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1796. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Cade Windstalker wrote: There is no way that all of those engagements are just gate camps, and they're absolutely getting more use than they saw Pre-Citadel. Just anecdotally people are using Carriers in more or less the sam...
- by Cade Windstalker - at 2016.12.20 16:33:34
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1797. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: I don't hate the idea of just throwing some EHP on them and calling it a day, but would that really make them a good option when compared to the reason they've fallen out of favor, the T3D? T3Ds store the AF's thunder as the s...
- by Cade Windstalker - at 2016.12.20 15:53:22
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1798. Jita performance: Nerf local mobile depot usage? - in Player Features and Ideas Discussion [original thread]
Mobile depots have legitimate uses beyond anom running. Refitting in space while prosecuting a war, for example. That said, I think you'd find very few complaints if you restricted deploying a mobile depot on the same grid as a station in High Se...
- by Cade Windstalker - at 2016.12.20 04:53:51
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1799. Ore Compression Tax - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Or you could offer better reprocessing rates and then make the isk from industry taxes instead? The problem with Ore compression tax is it creates a double dip scenario. It wouldn't actually. If you're reprocessing ore t...
- by Cade Windstalker - at 2016.12.20 04:50:56
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1800. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
There is no way that all of those engagements are just gate camps, and they're absolutely getting more use than they saw Pre-Citadel. Just anecdotally people are using Carriers in more or less the same ways they did before, just more so. The two e...
- by Cade Windstalker - at 2016.12.20 04:14:14
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